Lineage Spells

Level 1

Abjuration: Cloak of Sand

Casting Time 1 standard action
Components V, S, M
Range touch
Target creature touched
Duration 1 min./level (D)

Sand swirls around you, protecting for you physical harm. Granting you DR 2/adamantine.

Conjuration: Energy Blade

Casting Time 1 swift action
Components V, S
Range self
Duration 1 round/level
Saving Throw none; Spell Resistance no

You summon a blade of pure energy, you can swing this weapon as a standard action, make a ranged touch attack up to 30 feet plus 10 per caster level if it hits you deal 1d6+1 damage per caster level.

Divination: Anticipate Danger

Casting Time 1 standard action
Components V, S
Range self
Duration 1 minute/level or until activated

when you activate this spell, you see glimpses of the future helping you anticipate danger the spell lets you know if there is upcoming danger up to 100 feet away

Enchantment: Shift Motives

Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1/min per level

You shift the motives of your target making them less likely to do what their currently doing, such as putting down their sword to allow time to talk or reason with them.

Evocation: Combustion

Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Target 10 foot burst around target
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes

You make the air around your target combust dealing 1d6 fire damage per caster level up to 4d6, this does not harm your target

llusion: Figments of Reality

Casting Time 1 immediate action
Components V, S, F
Range self
Duration till your next turn
Saving Throw Will disbelief (if interacted with); Spell Resistance no

you create an illusion of yourself to fool your enemies right as they strike, if they fail their will save they believe your illusion is real and spend that round attacking it as if it was you.

Necromancy: Stomach Pains

Casting Time 1 standard action
Components V, S, M
Range close (25 ft. + 5 ft./2 levels)
Target living creature
Duration 1 min./level
Saving Throw Fortitude Spell Resistance yes

You make your target buckle over with stomach pains if they fail they take 2 points of str damage and are sickened.

Transmutation: Unravel Material

Casting Time 1 minute
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one object of up to 1 lb./level

You use magic to brake apart an item reverting it back to its base materials

Level 2

Abjuration: Runes of Unstable Fire

Casting Time 1 minute
Components V, S
Target one touched object weighing no more than 10 lbs.
Duration permanent until discharged (D)
Saving Throw Reflex for half; Spell Resistance yes

Inscribes a rune, holding back a massive build up of fire. When discharged it fills a 60 foot area with a release of burning flames dealing 6d6+1d6 per caster level and sets anyone hit by the flames on fire dealing 1d6 points of fire damage per caster level.

Conjuration: Black Hole

Casting Time 1 standard action
Components V, S, F
Range medium (100 ft. + 10 ft./level)
Effect 10-ft.-by-10-ft. hole, 10 ft. deep/1 levels
Duration 1 round + 1 round/level
Saving Throw Reflex negates; Spell Resistance no

creates a swirling black hole, that tries to suck in any creature that comes within 10 feet of it, any creatures within 10 feet of where the black hole is cast must make a reflex save or be drug in taking damage as if having fallen

Divination: See Through Walls

Casting Time 1 standard action
Components V, S, M
Range personal
Target you
Duration 1 min./level (D)

Lets your eyes pierce Walls up to 60 feet away.

Enchantment: Kiss of Servitude

Casting Time 1 standard action
Components V, M
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 day
Saving Throw Will negates; Spell Resistance yes

Your target becomes infatuated with you, thinking you both share a deep love for one another. They will do anything you ask within reason long as you play along with the fantasy, the more you play into the fantasy the more powerful the charm spell is, a simple kiss will refresh the duration of the spell. You can only have one target under Kiss of Servitude at a time, the target also gets a new save every day.

Evocation: Power Tap

Casting Time 1 standard action
Components S, M/DF
Range 100ft plus 10ft per caster level
Target one object
Duration 1 round/level

You imbue some of your power into a allies weapon, everytime they hit their target your power flares up and lets loose a discharge of lightning dealing 1d6/2level the power also enhances your allies abilities giving them +1 to hit.
the spell can be ended before its time runs out as an immediate action, to give your ally a bonus to their saves, equal to the rounds left on the spell, for one round.

Illusion: illusionary Clone

Casting Time 1 standard action
Components V
Range 25ft/5 per level
Duration concentration, up to 1 round/level (D)
Saving Throw Will negates

You create a illusionary clone of a foe or an ally, if they fail the saving throw you can manifest an illusion of them appearing next to the target and has all their abilities but everything is 1/2 level, if they have +8 to hit the illusion would have +4.

Necromancy: Seance

Casting Time till the spirit are set to rest
Components V, S, M

Takes at least 4 people to cast this spell, through your power you can conjure the spirit of a fallen person to commune with, this is normally is peaceful but some spirits can become violent and sometimes lash out at the people in the Seance.

Transmutation: Purge Time

Casting Time 1 standard action
Components V, S
Range touch
Target one object

You remove the effects of time as on a object restoring it back to the day it was made.

LEVEL 3

Destroy Memories

Casting Time 1 standard action
Components V, S, F
Range touch
Duration till the cows come home
Saving Throw Will

With a simple touch the targets forgets everything as if suffering from amnesia.

Illusionary Clones
Casting Time 1 swift action
Components V, S, F
Duration 1 round per lvl
Range Self
Saving Throw Will disbelief

With a snap of your fingers you disappear into a copies of yourself, Illusionary clones appear in the squares around you choose one and switch places with it. You may choose to switch with a clone at the beginning of your turn as a move action, you make clones equal to your level. Attack any clone other then you gives a will save or the target thinks they are fighting you.

Absorb Elements

Casting Time 1 standard action
Components V, S, F
Duration 10 mins per lvl
Range 60 feet

Pick a element you or your alleys now heal from the damage instead of taking
it.

Flicker Dance

Casting Time 1 swift action
Components V,S,F
Duration instantaneous
Ranger 100 feet

Pick up to 5 targets and they move with you through space and time appearing at any location with in the spells range,

Share the Burden

Casting Time 1 standard action
Components V,S,F
Duration 1 hour per lvl
Range 100 feet per lvl

You link 2 willing targets, as long as this spell is in play they combine their hp pools into one, any damage they take goes into this pool, once the pool reaches 0 hps the spell ends and both targets are left with 1 hp. Things like DR apply to any damage taken to the pool no matter who is hit

Awaken Object

Casting Time 1 standard action
Components V,S,F
Duration 24 hr’s
Range touch

You pick up and touch a object it is given a int score of 8 for the duration of the spell, it also can speak in common

Lineage Spells

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